using System;
using UnityEngine;
[Serializable]
public class Stat_MajorGroup
{
    [Space]
    [Header("主要属性")]

    [Header("力量")]
    public Stat strength; 
    [Header("敏捷")]
    public Stat agility; 
    [Header("智力")]
    public Stat intelligence;
    [Header("活力")]
    public Stat vitality;
}
